May, 2025

Games

SplitVerse

Game Designer

Game Developer

Games

SplitVerse is a dual-world cooperative endless runner set across the Jungle Realm and the Tech Realm, where players attempt to prevent a timeline convergence caused by the Chronoarch. The game features five structured temporal challenges integrated into a procedurally generated level system. Developed in Unity, the project includes dual-world player transitions, cooperative gameplay mechanics, character abilities, power-ups, and progression systems.

Technical Details

  • Dual-world cooperative endless runner designed for two players, each operating in a separate realm: Jungle Realm and Tech Realm

  • Five structured temporal challenge modes dynamically introduced during gameplay:

    • Standard Endless Run: baseline obstacle navigation and scoring

    • Mirrored Actions: inverted player inputs (jump ↔ slide, left ↔ right)

    • Split Controls: control responsibilities divided between players

    • Fog Relay: one player’s world is obscured, requiring obstacle synchronization with the visible world

    • Glitch Swap: random realm swapping between players during active runs

  • Procedurally generated track system supporting seamless transitions between challenge modes

  • Coin collection system with individual coin meters per player

  • Realm-specific meters:

    • Jungle Realm: Water Meter

    • Tech Realm: Poison Meter

  • Meter composition system generates one of four randomized power-ups:

    • Magnet

    • Super Jump

    • Coin Multiplier (×2)

    • Shield

  • Character progression system where filling meters grants Character Ability Points

  • Ability system integrated with challenge logic and cooperative mechanics

  • Designed and implemented in Unity, focusing on scalable gameplay systems and cooperative interaction logic

My Development Journey

SplitVerse is an ongoing project developed with a small multidisciplinary team consisting of a level designer, a UI/UX artist, and a narrative designer. My responsibilities include designing and implementing the progression system, defining the temporal challenge structure, developing challenge logic, and handling the core gameplay systems. Through this project, I gained hands-on experience with mobile game development workflows, performance optimization techniques, and scalable system design for multiplayer gameplay.

Challenges:

  • Design Challenges
    • Designing a multiplayer endless runner format that supports cooperative and competitive gameplay

    • Differentiating core gameplay from traditional endless runner mechanics

    • Implementing a progression system suitable for 2v2 competitive races

    • Structuring temporal challenges to encourage coordination, communication, and teamwork between players

  • Technical Challenges
    • Optimizing environments, shaders, and assets for mobile performance constraints

    • Implementing fog rendering for the Fog Relay challenge affecting only a single player camera

    • Integrating procedural track generation with challenge-specific logic, ensuring obstacle synchronization during modes such as Fog Relay, Split Controls, and Glitch Swap

  • Communication Challenges
    • Communicating environmental and gameplay requirements to the level designer to ensure level layouts supported procedural generation and challenge-specific mechanics

    • Collaborating with the narrative designer to translate core gameplay systems and temporal challenges into a coherent story framework aligned with the game’s mechanics

    • Coordinating with the UI/UX designer to create an interface that visually distinguishes the Jungle and Tech realms while reinforcing the concept of a merged timeline from the narrative

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