May, 2025
Games
SplitVerse
Game Designer
Game Developer
Games
SplitVerse is a dual-world cooperative endless runner set across the Jungle Realm and the Tech Realm, where players attempt to prevent a timeline convergence caused by the Chronoarch. The game features five structured temporal challenges integrated into a procedurally generated level system. Developed in Unity, the project includes dual-world player transitions, cooperative gameplay mechanics, character abilities, power-ups, and progression systems.
Technical Details
Dual-world cooperative endless runner designed for two players, each operating in a separate realm: Jungle Realm and Tech Realm
Five structured temporal challenge modes dynamically introduced during gameplay:
Standard Endless Run: baseline obstacle navigation and scoring
Mirrored Actions: inverted player inputs (jump ↔ slide, left ↔ right)
Split Controls: control responsibilities divided between players
Fog Relay: one player’s world is obscured, requiring obstacle synchronization with the visible world
Glitch Swap: random realm swapping between players during active runs
Procedurally generated track system supporting seamless transitions between challenge modes
Coin collection system with individual coin meters per player
Realm-specific meters:
Jungle Realm: Water Meter
Tech Realm: Poison Meter
Meter composition system generates one of four randomized power-ups:
Magnet
Super Jump
Coin Multiplier (×2)
Shield
Character progression system where filling meters grants Character Ability Points
Ability system integrated with challenge logic and cooperative mechanics
Designed and implemented in Unity, focusing on scalable gameplay systems and cooperative interaction logic
My Development Journey
SplitVerse is an ongoing project developed with a small multidisciplinary team consisting of a level designer, a UI/UX artist, and a narrative designer. My responsibilities include designing and implementing the progression system, defining the temporal challenge structure, developing challenge logic, and handling the core gameplay systems. Through this project, I gained hands-on experience with mobile game development workflows, performance optimization techniques, and scalable system design for multiplayer gameplay.
Challenges:
Design Challenges
Designing a multiplayer endless runner format that supports cooperative and competitive gameplay
Differentiating core gameplay from traditional endless runner mechanics
Implementing a progression system suitable for 2v2 competitive races
Structuring temporal challenges to encourage coordination, communication, and teamwork between players
Technical Challenges
Optimizing environments, shaders, and assets for mobile performance constraints
Implementing fog rendering for the Fog Relay challenge affecting only a single player camera
Integrating procedural track generation with challenge-specific logic, ensuring obstacle synchronization during modes such as Fog Relay, Split Controls, and Glitch Swap
Communication Challenges
Communicating environmental and gameplay requirements to the level designer to ensure level layouts supported procedural generation and challenge-specific mechanics
Collaborating with the narrative designer to translate core gameplay systems and temporal challenges into a coherent story framework aligned with the game’s mechanics
Coordinating with the UI/UX designer to create an interface that visually distinguishes the Jungle and Tech realms while reinforcing the concept of a merged timeline from the narrative